Shin Megami Tensei Iv Soundtrack
.: May 23, 2013.: July 16, 2013.: October 30, 2014Mode(s)Shin Megami Tensei IV is a Japanese developed by for the. It is part of the Shin Megami Tensei series, the central series of the franchise, though no direct story connection exists to previous entries.
From the official & recently released SMT IV OST, uploaded by nemesiswontdie, thanks dude! Shin Megami Tensei IV OST (Complete).
It was released in May and July 2013 for Japan and North America respectively. It was released digitally in Europe in October 2014. The gameplay is reminiscent of previous Shin Megami Tensei games, carrying over the turn-based Press Turn battle system, where players and enemies fight and exploit weaknesses, allowing either side to gain additional turns or lose them.The story focuses on Flynn, a samurai who protects the medieval Kingdom of Mikado from attacks by hostile demons. When a mysterious Black Samurai begins transforming the population into demons, Flynn and three companions are sent to capture her. The pursuit of the Black Samurai drags Flynn and his comrades into a startling revelation and a power struggle between angelic and demonic forces.Development began after the completion of, with the team deciding to make a fourth numbered entry in the series based on fan requests. The team intended to evoke the style and feeling of the original. The main characters and some demons were designed by Masayuki Doi, previously known for his work on the series, changing from series veteran, whose series demon artwork still featured alongside a host of guest artists Demon designs.
It debuted to strong sales in Japan and was one of the better-selling games of the year. Reception of the game has been generally positive in both Japan and the west.
Screenshot of a battle in Shin Megami Tensei IV, showing the enemy, the party, and the Press Turn system in action.Shin Megami Tensei IV puts the player in control of the samurai Flynn. Navigation takes place both in the third-person perspective with 3D-rendered environments and a 2D overhead overworld map. On the overworld map, icons represent the player party and enemy demons. Battles take place from a first-person perspective, with the enemy visible on the upper screen and party status and commands on the lower screen. As with other role-playing video games, the character grows stronger and advances by completing quests; they also earn macca, an in-game currency to buy items and equipment. Some quests relate to the main story and are mandatory, while other quests are optional.
Should the player be defeated, they can return to the game by spending macca (the in-game currency). Nintendo Play Coins can be used in place of macca. Repeatedly dying unlocks an easy mode: in this mode, the player can flee from battle if they choose.Enemies wander the environments Flynn explores. A battle starts when Flynn strikes an enemy (granting the player an advantage), an enemy runs into Flynn from the side or behind (granting the advantage to the enemy), or when they run into each other head-on.
In battle, the player controls Flynn and three demons, with one AI-controlled human support character. During battle, both player and enemy actions are governed by the turn-based Press Turn System, a battle system carried over from previous entries in the Shin Megami Tensei series.
The system revolves around exploiting physical or elemental weaknesses: if a character strikes another character's weak point or deals a critical hit, the party gains an extra turn, while if the attack is absorbed or blocked, they lose their turn. If a character strikes a weakness or gets a critical hit, there is a chance they will enter 'Smirk' status: Smirking temporarily increases a character's damage, eliminates their elemental weaknesses, and gives them a high probability of dodging attacks.Other systems continuing from previous entries in the series are Demon Recruitment and Demon Fusion. Ant radio service galaxy s5 case. To recruit demons, the player talks with a demon instead of fighting them, and must negotiate for their services: these negotiations can involve flattery, bribery, or threats. Up to 400 demons are available for recruitment.
Demon Fusions allow the player to take two demons and fuse them into a new form, granting new abilities. During fusion, players can choose which skills are retained and which are discarded.
The demon's fusion history is recorded for players to look over during the later stages of the game. Negotiation and Fusions also grant experience points for the player. Some demons change forms on their own without needing fusion; instead, they must be leveled up with experience in battle. As Flynn levels up, new fusions become available.
Tamed demons teach new skills to Flynn. Using the Nintendo 3DS' system, players can trade demons.
.: May 23, 2013.: July 16, 2013.: October 30, 2014Mode(s)Shin Megami Tensei IV is a Japanese developed by for the. It is part of the Shin Megami Tensei series, the central series of the franchise, though no direct story connection exists to previous entries. It was released in May and July 2013 for Japan and North America respectively. It was released digitally in Europe in October 2014. The gameplay is reminiscent of previous Shin Megami Tensei games, carrying over the turn-based Press Turn battle system, where players and enemies fight and exploit weaknesses, allowing either side to gain additional turns or lose them.The story focuses on Flynn, a samurai who protects the medieval Kingdom of Mikado from attacks by hostile demons. When a mysterious Black Samurai begins transforming the population into demons, Flynn and three companions are sent to capture her. The pursuit of the Black Samurai drags Flynn and his comrades into a startling revelation and a power struggle between angelic and demonic forces.Development began after the completion of, with the team deciding to make a fourth numbered entry in the series based on fan requests.
The team intended to evoke the style and feeling of the original. The main characters and some demons were designed by Masayuki Doi, previously known for his work on the series, changing from series veteran, whose series demon artwork still featured alongside a host of guest artists Demon designs. It debuted to strong sales in Japan and was one of the better-selling games of the year. Reception of the game has been generally positive in both Japan and the west. Screenshot of a battle in Shin Megami Tensei IV, showing the enemy, the party, and the Press Turn system in action.Shin Megami Tensei IV puts the player in control of the samurai Flynn. Navigation takes place both in the third-person perspective with 3D-rendered environments and a 2D overhead overworld map. On the overworld map, icons represent the player party and enemy demons.
Battles take place from a first-person perspective, with the enemy visible on the upper screen and party status and commands on the lower screen. As with other role-playing video games, the character grows stronger and advances by completing quests; they also earn macca, an in-game currency to buy items and equipment. Some quests relate to the main story and are mandatory, while other quests are optional. Should the player be defeated, they can return to the game by spending macca (the in-game currency).
Nintendo Play Coins can be used in place of macca. Repeatedly dying unlocks an easy mode: in this mode, the player can flee from battle if they choose.Enemies wander the environments Flynn explores. A battle starts when Flynn strikes an enemy (granting the player an advantage), an enemy runs into Flynn from the side or behind (granting the advantage to the enemy), or when they run into each other head-on. In battle, the player controls Flynn and three demons, with one AI-controlled human support character. During battle, both player and enemy actions are governed by the turn-based Press Turn System, a battle system carried over from previous entries in the Shin Megami Tensei series. The system revolves around exploiting physical or elemental weaknesses: if a character strikes another character's weak point or deals a critical hit, the party gains an extra turn, while if the attack is absorbed or blocked, they lose their turn.
If a character strikes a weakness or gets a critical hit, there is a chance they will enter 'Smirk' status: Smirking temporarily increases a character's damage, eliminates their elemental weaknesses, and gives them a high probability of dodging attacks.Other systems continuing from previous entries in the series are Demon Recruitment and Demon Fusion. To recruit demons, the player talks with a demon instead of fighting them, and must negotiate for their services: these negotiations can involve flattery, bribery, or threats. Up to 400 demons are available for recruitment. Demon Fusions allow the player to take two demons and fuse them into a new form, granting new abilities. During fusion, players can choose which skills are retained and which are discarded.
The demon's fusion history is recorded for players to look over during the later stages of the game. Negotiation and Fusions also grant experience points for the player. Some demons change forms on their own without needing fusion; instead, they must be leveled up with experience in battle. As Flynn levels up, new fusions become available. Tamed demons teach new skills to Flynn.
Using the Nintendo 3DS' system, players can trade demons.